🎰 Vintage Slot Cars (60's & 70's)

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The 60's - Slot Cars

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Vintage slot car racing

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will they run? 1960s slot car set sitting 40 years.

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The first sectional slot tracks from Scalextric and VIP were molded but the surface is seldom as smooth as a good routed track.


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Monster Hobbies 1/32 scale Carrera Digital Slot Car League - 1957-1960 NASCAR Daytona 500 - Race #3

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Aurora Slot Car and Racing Set Collection

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The first sectional slot tracks from Scalextric and VIP were molded but the surface is seldom as smooth as a good routed track.


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THE FASTEST SLOT CAR TRACK EVER! CONTRALUBE770 MAKES CARS BREAK TRACK RECORDS!

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Vintage Slot Car Racing

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150+ Vintage Loose Slot Cars found in Storage Unit Auction Locker Storage Wars

Besides speed control, modern racing controllers usually feature an adjustable "brake", "coast", and "dial-out". The diagram at right shows the wiring of a typical or slot car setup. In addition to the major scales, slot cars have been commercially produced in scale and scale , corresponding to O gauge model trains. The joints between the sections, however, make a rough running surface, prompting the derisive term "clickety-clack track". Slot cars are usually models of actual automobiles, though some have bodies purpose-designed for miniature racing. Braking works by temporarily connecting the rails together by a switch or via a resistor for reduced braking ; this converts the car's motor into a generator, and the magnetic forces that turned the motor are now slowing it down. For a permanent setup, the joints can be filled and smoothed, and the power rails soldered together or even replaced with continuous strips, but the surface is seldom as smooth as a good routed track. The first commercial slot cars were made by Lionel USA and appeared in their catalogues from , [5] drawing power from a toy train rail sunk in a trough or wide slot between the rails. HO slot cars work on a similar principle, but the current is carried by thin metal rails that project barely above the track surface and are set farther out from the slot. In , Russkit introduced the trigger-operated pistol grip controller. Faller Germany produced it for sale in Europe, and competing companies tried in vain to match the speed and reliability of Brand's design. Sectional track is inexpensive and easy to assemble, and the design of the course can be easily changed. In addition, imaginative manufacturers have used the slot track system to allow the racing of a variety of unusual things, including motorcycles, [1] boats, [30] airplanes, [31] spacecraft, [31] horses, [1] fictional and cartoon vehicles, [24] snowmobiles, [24] and futuristic railroad trains. In addition, newly manufactured replicas of Aurora's HO slot cars of the s and s appeared on the market and consumers gained the option of racing either the modern high-tech wondercars or the more basic designs of an earlier time. Production was discontinued after Sporadically over the next forty years, several other electrically powered commercial products came and went. By the late s the slot car boom was well over, the model train tie-ins and miniature motoring concepts largely forgotten, and the market returned to the more serious racing hobbyist, with local and national racing organizations evolving to set standards and rules for different classes of competition. Control is by the index finger, and the heat-generating rheostat is above the grip for comfort and effective ventilation. Most lasted only a few years, and are now merely historical curiosities. In , a number of traditional slot car manufacturers introduced digital control systems, which enable multiple cars to run in the same lane and to change lanes at certain points on the course. The Thunderjets and their improved versions, the AFX , sold in the tens of millions, [27] completely dominating the HO market for almost a decade, until challenged by the Tyco cars in the early s. As Scalextric became an instant hit, American hobbyists and manufacturers were adapting car models to slots, [23] and British-American engineer Derek Brand developed a tiny vibrator motor small enough to power model cars roughly in scale with HO and OO electric trains. Less common styles included a horizontal thumb-plunger and a full-grip squeeze controller. In —, several clubs in the U. The slot car craze was largely an US phenomenon, [25] but, commercially, it was a huge one. The early rail-car tracks used telegraph keys, model-train rheostats and other improvised means to control car speed. A dial-out allows the driver to limit the maximum power that can reach the car. The voltage is varied by a resistor in the hand controller. The tiny cars fascinated the public, and their cost and space requirements were better suited to the average consumer than the larger scales. In the mid and late s several manufacturers including Aurora , Lionel and Ideal USA introduced slotless racing systems that theoretically allowed cars to pass one another from the same lane. Digital slot cars generally use a controller that is trigger operated, though the rheostat housing is replaced by a slim bulge containing the electronics. Though some slot cars are used to model highway traffic on scenic layouts, [3] the great majority are used in the competitive hobby of slot car racing or slot racing. Both lines included versatile sectional track for the home racer - or the home motorist; VIP produced sports cars and accessories slanted toward a "model roadways" theme, [21] while Scalextric more successfully focused on Grand Prix racing. Model motorcycles, trucks and other vehicles that use the guide-slot system are also generally included under the loose classification of "slot car. By , even the pioneer rail-racing clubs had begun to switch to slots. Modern controllers usually require three connections - one to the power terminal of the driver's station customarily white , one to the brake terminal red , and one to the track terminal black. Around , handheld rheostats began to appear. The E-Jaguar would be 4. Slot car racing ranges from casual get-togethers at home tracks, using whatever cars the host makes available, to very serious competitions in which contestants painstakingly build or modify their own cars for maximum performance and compete in a series of races culminating in national and world championships. Later versions had an intermediate speed, and one late version used a buzzer mechanism to provide full-range speed control. To race different classes of cars, several controllers with different resistance ratings are often required. Some enthusiasts, much as in model railroading , build elaborate tracks, sculpted to have the appearance of a real-life racecourse, including miniature buildings, trees and people. Some modern electronic controllers dispense with the rheostat altogether, and can be used for all classes and types of car. This provides a smooth and consistent surface, which is generally preferred for serious competition. For information on types of formal competition, racing organizations, standards, etc.{/INSERTKEYS}{/PARAGRAPH} Most enthusiasts use commercially available slot cars often modified for better performance , others motorize static models, and some "scratch-build", creating their own mechanisms and bodies from basic parts and materials. The car's electrical contacts, called "pickup shoes", are generally fixed directly to the chassis, and a round guide pin is often used instead of a swiveling flag. Digitally coded signals sent along the power strips allow each car to respond only to its own controller. The cars and transformer used diodes to separate the control signals from the hand controllers that allowed for both cars to run independently in the same lane. Though briefly successful as toy products, none of these systems worked well enough to be taken up by serious hobbyists. Technological innovation brought much higher speeds in all scales, with faster motors, better tires, and traction magnets to hold the cars down in curves, though some of the s enthusiasts thought that slot racing had become too specialized for the casual hobbyist, and fondly remembered the more primitive cars of their youth as not so fast, but more fun. On most tracks, a driver will plug or clip his personal controller to his lane's "driver's station", which has wired connections to the power source and track rails. Likewise, the car's frame or chassis has been omitted for clarity. The many electrical connections cause voltage drop and contribute to more frequent electrical problems. In , Minimodels UK converted its Scalex later, clockwork racers to electricity, creating the famous Scalextric line of slot-guided models, [18] and Victory Industries UK introduced the VIP line, [19] [20] both companies eventually using the new plastic-molding technologies to provide controllable slot racers with authentic bodies in scale for the mass market. From to about , most HO slot sets had a table-mounted controller with a miniature steering wheel or simple dial-knob operating a rheostat variable resistor , which gave precise control throughout the car's speed range. Controllers "throttles" vary car speed by modulating the voltage from the power pack. In , after a million and a half [24] had been produced, Aurora replaced the trouble-prone vibrator cars with an innovative flat- commutator "pancake" motor, [26] also created by Brand, and what is probably the best-selling slot car in history, the Aurora Thunderjet was born. Conventional slot car tracks are wired in one of two ways: with the power terminal connected to the power source positive and the brake terminal negative called "positive gate" , or the other way around "negative gate". The first commercial race sets used handheld controllers with a thumb-button; like the telegraph key, these were either on or off, requiring the driver to "blip" the throttle for intermediate speeds. In only a year or two, Scalextric's cars and Aurora's "Model Motoring" HO line had set off the "slot car craze" of the s. Drivers generally use a hand-held controller to regulate a low-voltage electric motor hidden within the car. Coast allows a certain amount of power to continue to the track after the driver has "let-off" which would otherwise cut all power to the car. This is a basic circuit, and optional features such as braking elements or electronic control devices are not shown. The pistol grip quickly became the standard rheostat-controller style both for race sets and serious hobbyists, and has remained so to the present day. Hobbyists whose main goal is competition often prefer a track unobstructed by scenery. Routed tracks have the entire racecourse made from one or a few pieces of sheet material traditionally chipboard or MDF , but sometimes polymer materials with the guide-slots and the grooves for the power strips cut directly into the base material using a router or CNC machining. Cars in different lanes could race, but cars in the same lane moved at the same speed, separated by a fixed distance. High-capacity lead-acid batteries are sometimes used for hobby slot cars. Around , AMT 's Turnpike system USA used multiple electrical pickups within the slot to allow drivers to control, to a limited extent, the steering of special cars. Most used a system of multiple power rails that allowed one car to speed up momentarily and move to the outside to pass. Plastic tracks are made from the molded plastic commercial track sections. In the late s the Arnold Minimobil system Germany , also marketed as the Matchbox Motorway UK , used a long hidden coil, powered by track-side motors, to move die-cast or plastic cars down the track via a slot and detachable pin. There are three common slotcar scales sizes : scale , scale , and so-called HO size to scale. They are usually hand-held and attached by wires to the track. Toy race sets may use dry cell batteries at 3 to 6 volts. Power packs contain a transformer, which reduces high voltage house current to a safe 12 to 20V, depending on car type and usually a rectifier, which changes AC to DC, for cooler running and simpler motors. Power for most slot car tracks comes from a power pack. For good response, rheostats must be matched to the particular cars involved. {PARAGRAPH}{INSERTKEYS}A slot car or slotcar is a powered miniature auto or other vehicle that is guided by a groove or slot in the track on which it runs. DMXslot cars have a rotating mechanism underneath each car with four pins that retract and protrude as the driver commands the car to move left or right. Resistance type controllers can be used with either positive or negative track wiring, most electronic controllers can only be used with one or the other, although a few electronic controllers feature a switch that adapts them for either gate configuration. A number of technological developments have been tried over the years to overcome the traditional slot car's limitations. Usual pronunciation is "one twenty-fourth", "one thirty-second", and so on, but sometimes "one to twenty-four", "one to thirty-two". The first sectional slot tracks from Scalextric and VIP were molded rubber and folded metal, respectively, but modern slot tracks fall into two main categories: plastic tracks and routed tracks. In the s, electronic additions to the rheostat controllers became popular, which allowed them to be tuned to the particular car being raced. Today, in all scales, traction magnets are sometimes used to provide downforce to help hold the car to the track at higher speeds, though some enthusiasts believe magnet-free racing provides greater challenge and enjoyment and allows the back of the car to slide or "drift" outward for visual realism. Most early examples had vertical, thumb-operated plungers with the rheostat in the grip. Traditionally, each car runs on a separate lane with its own guide-slot though recently developed digital technology can allow cars to share and change lanes. Also in the '60s Eldon Industries, Inc. In , the Digital Command Control DCC systems, which had revolutionized model railroading in the s, began to appear in slot cars, offering the ability to race multiple cars per lane with more realistic passing. So far, there is little organized competition in , but the scale is gaining some acceptance among adult hobbyists for its affordability and moderate space requirements. The DMX track has a series of parallel slots, allowing drivers to choose lanes on the inside, middle or outside of the raceway, passing or blocking other racers. This type could be left on a particular speed setting, making it very suitable for model highway layouts, but they were awkward for racing. There was no driver control of either the speed or steering, so "gas car" racing was largely a mechanic's hobby. For guidance, the cars were clamped to a single center rail, or tethered from the center of a circular track, then they were started and let go for timed runs. Power for the car's motor is carried by metal strips next to the slot, and is picked up by contacts alongside the guide flag a swiveling blade under the front of the slot car. In the s, computer design and methods of printing on 3-D objects helped create much more detailed and authentic models than the simple shapes and rudimentary graphics of the slot car boom. The challenge in racing slot cars comes in taking curves and other obstacles as fast as possible without causing the car to lose its grip and spin sideways, or to 'deslot', leaving the track altogether.